Entem, Even and Barthe, Loïc
and Cani, Marie-Paule and Van De Panne, Michiel
From drawing to animation-ready vector graphics.
(2016)
In: 43rd international conference and exhibition on Computer Graphics & Interactive Techniques (SIGGRAPH 2016), 24 July 2016 - 28 July 2016 (Anaheim, CA, United States).
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(Document in English)
PDF (Author's version) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader 145kB |
Official URL: http://dx.doi.org/10.1145/2945078.2945130
Abstract
We present an automatic method to build a layered vector graphics structure ready for animation from a clean-line vector drawing of an organic, smooth shape. Inspiring from 3D segmentation methods, we introduce a new metric computed on the medial axis of a region to identify and quantify the visual salience of a sub-region relative to the rest. This enables us to recursively separate each region into two closed sub-regions at the location of the most salient junction. The resulting structure, layered in depth, can be used to pose and animate the drawing using a regular 2D skeleton.
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