OATAO - Open Archive Toulouse Archive Ouverte Open Access Week

Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices

Balaa, Eliane and Raynal, Mathieu and Bou Issa, Youssef and Dubois, Emmanuel Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices. (2014) In: International Conference on Virtual, Augmented and Mixed Reality (VAMR 2014), 22 June 2014 - 27 June 2014 (Heraklion, Greece).

[img]
Preview
(Document in English)

PDF (Author's version) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
321kB

Official URL: https://doi.org/10.1007/978-3-319-07458-0_1

Abstract

3D Virtual Environments (3DVE) are more and more used in different applications such as CAD, games, or teleoperation. Due to the improvement of smartphones hardware performance, 3D applications were also introduced to mobile devices. In addition, smartphones provide new computing capabilities far beyond the traditional voice communication. They are permitted by the variety of built-in sensors and the internet connectivity. In consequence, interesting 3D applications can be designed by enabling the device capabilities to interact in a 3DVE. Due to the fact that smartphones have small and flat screens and that a 3DVE is wide and dense, mobile devices present some constraints: the environment density, the depth of targets and the occlusion. The pointing task faces these three problems to select a target. We propose a new classification of the existing interaction techniques, according to three axis of classification: a) the three discussed problems (density, depth and occlusion); b) the first two subtasks of the pointing task (navigation, selection); and c) the number of targets selected by the pointing technique (1 or N). In this paper we will begin by presenting a state of the art of the different pointing techniques in existing 3DVE, structured around three selection techniques: a) Ray casting, b) Curve and c) Point cursor. Then we will present our classification, and we will illustrate the classification of the main pointing techniques for 3DVE. From this classification, we will discuss the type of interaction that seems the most appropriate to perform this subtask optimally.

Item Type:Conference or Workshop Item (Paper)
Additional Information:Thanks to Springer editor. This papers appears in Volume 8525 of Lecture Notes in Computer Science ISSN : 0302-9743 ISBN: 978-3-319-07457-3 The original PDF is available at: https://link.springer.com/chapter/10.1007/978-3-319-07458-0_1
HAL Id:hal-02064212
Audience (conference):International conference proceedings
Uncontrolled Keywords:
Institution:French research institutions > Centre National de la Recherche Scientifique - CNRS (FRANCE)
Université de Toulouse > Institut National Polytechnique de Toulouse - INPT (FRANCE)
Université de Toulouse > Université Toulouse III - Paul Sabatier - UPS (FRANCE)
Université de Toulouse > Université Toulouse - Jean Jaurès - UT2J (FRANCE)
Université de Toulouse > Université Toulouse 1 Capitole - UT1 (FRANCE)
Other partners > Université Antonine - UA (LEBANON)
Laboratory name:
Statistics:download
Deposited By: IRIT IRIT
Deposited On:07 Mar 2019 08:41

Repository Staff Only: item control page